package utils.base
{
	import flash.display3D.IndexBuffer3D;
	import flash.display3D.VertexBuffer3D;

	public class MeshBuffer
	{
		public var indexBuffer:IndexBuffer3D;
		public var positionsBufferAry:Vector.<VertexBuffer3D> = new Vector.<VertexBuffer3D>;
		public var uvBuffer:VertexBuffer3D;
		public var indexBufferCount:int;
		public var rawPositionsBuffer:VertexBuffer3D;
		public function MeshBuffer()
		{
		}
	}
}